Using a tabletop role-playing game as the basis of a story brings with it quite a number of complications. Let’s see what the main ones are.
Also, apologies this has taken so long! I’ve been busy doing other sound-related work.
Using a tabletop role-playing game as the basis of a story brings with it quite a number of complications. Let’s see what the main ones are.
Also, apologies this has taken so long! I’ve been busy doing other sound-related work.
Filed under podcast, storytelling, writing
Come hear how a Dungeons and Dragons adventure module actually has a story. Then hear how an epic fantasy movie can be turned into an adventure module, and still keep its story.
Filed under podcast, storytelling, writing
One of the pieces of advice frequently told to writers, particularly new writers, is to show what happens rather than telling what happens. It comes out in all sorts of ways. Things like “show me the frost on the grass rather than just say it’s cold”. Problem is, a lot of writing needs the tell component – it’s a kind of short-hand really and doing so for less important aspects of the story can help keep its pace up.
But sometimes you come across an example of show that can exceed what novice writers think is possible.
The following is a music video from a Korean group. Never mind if you can’t understand Korean. In fact, it works better here if you don’t because it tells a powerful story in five-and-a-half minutes with almost no words. Yes the song is actually relevant, but that’s beside the point.
I dare you to not feel the emotion.
Filed under storytelling
There are many pieces of potted advice given out to writers. This is the sort of two or three sentence idea that is intended to address a specific problem. Or sometimes a favourite observation. Or just a favourite response.
Not that they can’t be helpful. One reasonably common one is that every scene needs a conflict.
Usually when people hear the word “conflict” they think of two people in strong disagreement, perhaps so strong as to warrant a physical altercation. Trench warfare is a conflict. Armed robbery is a conflict. Domestic violence is a conflict. But so is a mild difference of opinion. In writing, the term seems to have a unique definition.
Of course, a lot of conflict will be heated and/or violent. In writing, this is where weapons often come out and characters can be injured or killed. In real life that tends to bring down the force of the law on to you in the first world (not always, I’ll admit). In fantasy writing, you often find out who is quicker or more accurate with a sword or crossbow. Or who is just luckier.
But conflict in writing can and will take many forms. There is a conflict if someone has incomplete information and says something that betrays that. That could lead to another conflict if they don’t want to be corrected, but it could also be a process of gaining understand that involved a to-and-fro as they grasp it. There could be a conflict of motive, where two people want to achieve the same task for entirely different reasons. At first they could work well together, but because of the difference of motive there is a chance that this will devolve as they approach completion.
Sometimes the conflict itself can be mis-characterised. This might happen if one person sees two points of conflict whilst the other sees just one. You’ve probably seen this in real life where two people disagree over a fact, and then one makes it personal, which is rarely helpful and they don’t always realize they’ve done that. Now we have more than one conflict in play.
Writing conflict is not easy for me. I do not have a good physical reaction to the stress associated with high-levels of conflict and I struggle to not take verbal conflict personally. So writing scenes where this is needed can be stressful all by itself. Oddly enough, writing armed conflict is easier, as is a simple transfer-of-knowledge scene.
Still, that’s what learning to write is all about: figuring out where your weaknesses are and bettering the skills. I know enough to realize that when a scene is not working it is because there is no “conflict” hinging the interaction.
Filed under storytelling, writing