Category Archives: storytelling

The Setting

Using a tabletop role-playing game as the basis of a story brings with it quite a number of complications. Let’s see what the main ones are.

Link if the widget is broken: https://soundcloud.com/user-875926772/3-the-setting

Also, apologies this has taken so long! I’ve been busy doing other sound-related work.

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Meme Module Movie

Come hear how a Dungeons and Dragons adventure module actually has a story. Then hear how an epic fantasy movie can be turned into an adventure module, and still keep its story.

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Let’s play a game

There is a sort-of meme that surfaces from time to time that I’ve been thinking about for a little while. It’s structured as a comment, and then a reply to the comment by the same author.

It goes something like this:

I would like to run a Dungeons & Dragons campaign but just play it by myself and DM it myself.

I have been informed that is is called writing a book.

This strikes me as something I should try. World-building I can do. DMing a game I can do. DMing a module I wrote myself, including ad-libbing things along the way, I can and have most certainly done. Moreover, there are novels from both the Dragonlance and the Forgotten Realms collections that really did start life as an adventure module, so people have clearly done this before! One highly memorable character in the original Dragonlance trilogy occurred because a player rolled a critical hit on a spell, causing the NPC to become utterly devoted to the player character in question. Not what was intended, but it worked so well in the story.

It also strikes me as an approach that I have not seen any article about “how to write” actually talk about. Maybe there’s an opportunity to be had…

Now, of course, to create an adventure story in such a fashion.

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What’s the worst that could happen?

Learning new skills usually require learning things in the right order. It’s kind of pointless learning how to differentiate a mathematical equation if you don’t know algebra. It’s fruitless to learn how to form a subjunctive clause in a new language if you don’t know how simple verbs work.

It happens when you learn how stories work, too.

I had a revelation about stories the other day. I haven’t been doing much writing in the last year. A big part of that is that I’ve simply been living (I live on my own, well, with my cat), but another important reason is that I’ve been a bit frustrated at my inability to put a story together. There’s a reason this blog is called “Just Add Story”, after all.

Back to my revelation. I read a couple of webcomics on a nearly daily basis. One of them is Schlock Mercenary, a science-fiction action comedy set a few hundred years in the future. And the current point in the current story arc could best be described as “things go horribly wrong“. Up until this point, the toughs were doing something fairly tame. No-one was getting shot at, for instance. They were retrieving artifacts for some grumpy scientists and trying to appease a local alien race whose world they’re, well, plundering. Except these aliens have just now out-smarted the heros and have begun causing them a certain amount of chaos.

This happens fairly regularly in this webcomic. A large part of the reason is that the main characters running the show are not the sharpest crayons in the box – a fact frequently mentioned, but rarely successfully mitigated against. Thus we have all the things to Make A Good Story Happen.

How have I not noticed this before? Well, I have, but I wasn’t ready to learn it. What happens is the writer goes “what’s the worst thing that could happen?” – and then proceeds to do pretty much exactly this. It’s not a new concept. I’ve seen it mentioned a few times by writers and readers on my Twitter feed in the last month. But now I was ready to learn it.

My current novel has languished for a long time. Some of the reason is time – but that’s actually no excuse because I often do find time to do what I want to do. So why was I not interested in writing? Because it was getting boring.

That’s when I had my revelation. The protagonist in my writing has lost his farm, his village and his livelihood. He’s been thrown into (and out of) a city he doesn’t know and doesn’t understand. Now he’s following someone else who he doesn’t know well and who also doesn’t know what’s going on. However, he has his pregnant wife with him. She’s important to the larger story because she’s pregnant – but that isn’t so important right now. In fact, it’s kind of getting in the way. Meanwhile, our hero doesn’t have a direction in the story – he’s flailing around with nothing to do. And that’s makes for a story that isn’t going anywhere.

I’m guessing that experienced writers will probably say at this point: take the wife off him. And that’s the key. Do that and now he has something to do (get her back) vnd has to canvass help from a range of new acquaintances to figure out how to do it.

Basically, why would I give the hero a wife if I’m not going to take her off him?

 

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Handling Death in a story

Us human beings have a kind of macabre fascination with death. We always have. Maybe this is because death is a part of life. There are always things dying for us and near us. Plants. Animals. People.

Exploring death is a ripe subject for a story. In today’s modern western society, it has been said that we don’t see personal death as much as in other cultures or societies, nor as much as in past centuries. We do see old age death, though. I had a grandfather recently die basically of old age. And although it was sad to see him go, he was 71 and that is generally considered a decent length of life.

An untimely death of someone much younger is often handled differently. You might think that a violent and untimely death of someone we know, whether pre-meditated or an accident of circumstance, is not something the average person will encounter much if at all in their lifetime. But that’s not the case, as many non-caucasian people in the US would testify. So such people can and do tell stories to help share to those who have not. And also to help themselves understand the own reactions.

Anne McCaffrey’s famous novel The Ship Who Sings does that. It is a series of short stories and in the first one, we meet Helva (the titular spaceehip) and watch her story unfold as she begins life as a human brain wrapped in a spaceship. And we also see her as she falls in love and then sees her love killed in an accident basically right before her electronic eyes. It is a strongly emotional scene. McCaffrey is on record as saying she wrote this story as catharsis for dealing with the death of a family member.

The TV series Broadchurch also does this. It looked at what a death of a young boy does to the residents of a small, somewhat isolated British town. We see death dramatised on our movie and TV screens so much more than our parents and grandparents, particularly a most deliberate kind of death: murder. This story was an unusual telling, though. It begins as a Police Procedural. This is a modern version of the classic Murder Mystery story that’s been with us for decades and still makes for blockbuster movies and long-running TV series. Broadchurch takes one or steps in that direction, then does the narrative equivalent of stopping and taking a long look around. It is at that point it then becomes an exploration of how a murder creates ripples and waves in the relationships of the people in the town. Some people have to deal with the deceased not being there anymore. Others have to work out how to talk with others dealing with this. There are secrets uncovered, motives questioned and relationships sundered. There are many and varied reactions.

But that is holding a mirror up to the real world.

In speculative fiction, particularly classic Fantasy, death is not always permanent. Sometimes it almost feels like it comes with the genre. Almost. In settings like The Forgotten Realms there are numerous ways to be resurrected or to live on beyond death. This is kind of expected as its world rules are Dungeons and Dragons and in this world and others with highly pervasive magic systems, it is often possible to resurrect a killed person. This is not always the case, though. In David Edding’s Belgariad, resurrection is a highly dangerous exercise. It only happens when the plot demands it.

J. K. Rowling takes this further. Again, this is a magic-rich world where a lot of medical problems have magical solutions, from broken bones to the common cold. But not death. It is a key story-point in one of the later novels that even in Rowling’s world, death is permanent and irreversible. And it is significant that Rowling puts her characters (and readers) through the wringer over several deaths that happen. In fact, defeating death is the goal of the villain of the whole series. And look at what it does to him!

Rowling’s handling of death is a touch point curiously close to the real world. It was remarkable when I read it and still is when I re-read it.

But do we need to explore death in stories? In a sense, yes: it is an important part of being human. There is a certain fascination with it’s permanence and trying to put it off as long as possible. Or even entirely. And this is why stories get written about it.

 

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Another quick look at Show versus Tell

One of the pieces of advice frequently told to writers, particularly new writers, is to show what happens rather than telling what happens. It comes out in all sorts of ways. Things like “show me the frost on the grass rather than just say it’s cold”. Problem is, a lot of writing needs the tell component – it’s a kind of short-hand really and doing so for less important aspects of the story can help keep its pace up.

But sometimes you come across an example of show that can exceed what novice writers think is possible.

The following is a music video from a Korean group. Never mind if you can’t understand Korean. In fact, it works better here if you don’t because it tells a powerful story in five-and-a-half minutes with almost no words. Yes the song is actually relevant, but that’s beside the point.

I dare you to not feel the emotion.

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Let there be conflict.

There are many pieces of potted advice given out to writers. This is the sort of two or three sentence idea that is intended to address a specific problem. Or sometimes a favourite observation. Or just a favourite response.

Not that they can’t be helpful. One reasonably common one is that every scene needs a conflict.

Usually when people hear the word “conflict” they think of two people in strong disagreement, perhaps so strong as to warrant a physical altercation. Trench warfare is a conflict. Armed robbery is a conflict. Domestic violence is a conflict. But so is a mild difference of opinion. In writing, the term seems to have a unique definition.

Of course, a lot of conflict will be heated and/or violent. In writing, this is where weapons often come out and characters can be injured or killed. In real life that tends to bring down the force of the law on to you in the first world (not always, I’ll admit). In fantasy writing, you often find out who is quicker or more accurate with a sword or crossbow. Or who is just luckier.

But conflict in writing can and will take many forms. There is a conflict if someone has incomplete information and says something that betrays that. That could lead to another conflict if they don’t want to be corrected, but it could also be a process of gaining understand that involved a to-and-fro as they grasp it. There could be a conflict of motive, where two people want to achieve the same task for entirely different reasons. At first they could work well together, but because of the difference of motive there is a chance that this will devolve as they approach completion.

Sometimes the conflict itself can be mis-characterised. This might happen if one person sees two points of conflict whilst the other sees just one. You’ve probably seen this in real life where two people disagree over a fact, and then one makes it personal, which is rarely helpful and they don’t always realize they’ve done that. Now we have more than one conflict in play.

Writing conflict is not easy for me. I do not have a good physical reaction to the stress associated with high-levels of conflict and I struggle to not take verbal conflict personally. So writing scenes where this is needed can be stressful all by itself. Oddly enough, writing armed conflict is easier, as is a simple transfer-of-knowledge scene.

Still, that’s what learning to write is all about:  figuring out where your weaknesses are and bettering the skills. I know enough to realize that when a scene is not working it is because there is no “conflict” hinging the interaction.

 

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